![]() ![]() Otherwise, all 500+ backlights will act together with the same brightness as if a regular LCD. However, local dimming on Quest Pro is opt-in per-app. They have many backlights to control brightness in zones – in Quest Pro’s case over 500 mini LEDs. LCDs with local dimming, such as the Quest Pro panels, offer a middle-ground solution. PlayStation VR2 and Bigscreen Beyond) over LCD is there are no backlights – each pixel is self-illuminating, enabling effectively unlimited contrast and true blacks. In VR this notably hampers the visual believability of virtual nighttime and experiences set in space. You’ve probably noticed they show dark gray instead of true black. Most LCD panels have at most a few LEDs backlighting the entire display, severely limiting the contrast between dark and bright regions. Meta's release notes also mention additional, unspecified, improvements to the low battery warning notification. Version 56 also shows your battery level on the power off screen. When you plug in your headset it will automatically turn on and download both app and system updates. ![]() Plugging in your headset would have it charge, but since it wouldn't be turned on it wouldn't update. While Meta recently updated Quest to automatically update apps when charging and added an "Update before powering off" toggle to the Power off interface, there's still a remaining scenario where apps and the system wouldn't get updated: if your headset battery reached 0% during play. Worse, there's no indication outside the headset of an update's progress so you just have to keep checking. Unlike other mediums, you're essentially blindfolded and can't easily use your phone, eat, or drink. Auto Power to UpdateĪrguably the worst part of the standalone VR experience is waiting for the app you want to play to update. To showcase how far hand tracking has come on Quest, Meta is releasing a demo app called Move Fast, showing how it can be used even for fast paced scenarios. Hand Tracking 2.2 also introduces a new Fast Motion Mode (FMM) developers can enable, which Meta says improves tracking of "fast movements common in fitness and rhythm apps", though it doesn't mention what tradeoffs this entails. Meta is claiming up to 40% latency reduction in typical usage and up to 75% during fast movement Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.With v56 Meta is launching Hand Tracking 2.2 which it says reduces hand tracking latency, "bringing the experience closer to controllers".
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